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    Are there any new effects mods that work with STA 1.2?

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    aleader

    Posts : 40
    Join date : 2017-11-18
    Location : Prince Albert, Sask.

    Are there any new effects mods that work with STA 1.2?

    Post by aleader on Fri Dec 01, 2017 9:03 pm

    I'm referring specifically to smoke, flames, dust, hit marks, etc.
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    lockie
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    Re: Are there any new effects mods that work with STA 1.2?

    Post by lockie on Fri Dec 01, 2017 9:36 pm

    aleader wrote:I'm referring specifically to smoke, flames, dust, hit marks, etc.
    No. STA1.2 is a standard(none changeable) mod. Let's say - it is a constant, thus all users has ability to change whatever they want to do and anyhow or by some other means bounce alien Cool

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    Nice avatar! thumbsup
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    aleader

    Posts : 40
    Join date : 2017-11-18
    Location : Prince Albert, Sask.

    Re: Are there any new effects mods that work with STA 1.2?

    Post by aleader on Fri Dec 01, 2017 9:45 pm

    Does STA 3.2 have the latest effects mods (i.e those by Leo K) integrated into it?

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    lockie
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    Re: Are there any new effects mods that work with STA 1.2?

    Post by lockie on Fri Dec 01, 2017 9:58 pm

    aleader wrote:Does STA 3.2 have the latest effects mods (i.e those by Leo K) integrated into it?
    Partly. The main idea was applied, but somehow improved and a bit degraded. STA mod tries to be a very steady mod. No any new "effects" without a proper testing. The game itself is a very resourceful, that's why need to be a very attentive with a new innovations.

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    Re: Are there any new effects mods that work with STA 1.2?

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